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Dog Training - Sit Command - Few behaviors are as fundamentally important as 'sit'. They don't associate cause and effect in the same way. When the behavior is complete, praise lavishly. When the dog starts to sit, give the command and signal. Praise the dog lavishly.In really hard cases, kneel nd put the leash loop under one foot and slide it under the knee of the opposite leg, facing at a slight angle to the dog.It also has practical benefits. It also leads to behaviors like 'rollover' and 'crawl'. Praise and reward anyway, even though you had to 'force' the sit. But a nearly equal number will underestimate the time, skill and elbow grease it takes to do it as it needs to be done - Especially if they are a new dog owner and have bought a high energy breed when they should have gone for a lower energy submissive type. The result is often a common catalogue of errors that can be, with more or less effort, headed off before they begin.If the dog backs up do the technique near the couch or a fence where he has nowhere to go.After several repetitions try just using a 'waving down' hand movement, palm toward the floor or ground.To command sit, stand and face the dog then make the command.First, take advantage of the dog's spontaneous behavior.As a last resort, for the stubborn or slow learner, give the command and at the same time push gently on the back near the tail as you lift his chin.As a result, it can be frustrating to repeat the same command over and over, only to have the dog apparently ignore you. Physical punishment just isn't an effective training technique. Try to be away from other voices.
Wikipedia on dog training tips
The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims , which debuted on February 4, 2000. Mark Mothersbaugh composed the music for the game.
The Sims 2 essentially revolves around the same concept as its predecessor. Players are free to control their Sims (as they interact with their virtual surroundings) engaging in various mundane activities and forming relationships in a manner similar to real life. The Sims 2 , like its predecessor, The Sims , does not have a defined final goal; gameplay is open-ended. Sims 2, however, has life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled (although some items can extend a Sim's lifespan further).
The Sims 2 builds on its predecessor by allowing Sims, the simulated human characters, to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, having sold a then-record one million copies in its first ten days. In addition to its commercial success, The Sims 2 was well received by critics. As of July 26, 2007, The Sims 2 has sold more than 13 million units worldwide and is the best-selling PC game of 2004. A sequel, The Sims 3 , was announced by EA in November 2006 and is scheduled for release in 2009. As of April 2008, The Sims 2 website celebrated 100 million copies of The Sims series sold.
Comparison to The Sims
Graphics
Graphically, The Sims 2 is more detailed than The Sims and allows players to view its world in full 3D. Unlike earlier Sim games, such as SimCity 2000 , which used dimetric projection and fixed resolutions, as the camera was in The Sims . In The Sims , Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust, for example, a Sim's nose to be very large or very small in The Sims 2' s Create-a-Sim. Texturing is still achieved through use of raster images, though it appears more lifelike.
Gameplay
One major novelty in The Sims 2 is the characters' passage through six life stages (seven with University ), with eventual death of old age, while babies in The Sims only become children before ceasing to continue aging. The aspiration system (described above) is also new to The Sims 2 . Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game.
Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill, a variety of meals (depending on time of day), exercise clothing, body shape affected by diet and exercise, and houses built on foundations.
Game customization
The Sims 2 is an extremely malleable game. Modders alter the game in ways as simple as creating a new floor texture of rocks or as complicated as writing entire patches for the game code to customize its behavior. Such modifications are all loosely referred to as "custom content." Specifically, custom content can be divided into four categories: exporting (creating Sims and lots in-game or using the game's included Body Shop and exporting them to a file), recoloring (creating a new texture for an object), meshing (creating an object or modifying its shape) and hacking (writing code that manipulates game and object behaviors).
The modding community for The Sims 2 is self-supporting, with more advanced modders writing tools and tutorials to help in creating custom content and modifying the game environment. The "Sims 2 Body Shop" is a program shipped with The Sims 2 that allows users to create custom clothing and body recolors, such as eyes, hair and skin tone. These custom created parts can be imported directly into the game, or can be uploaded onto the official The Sims 2 Exchange for other users to download and implement into their own games. Two elements that propagate customization are the official Sims 2 Exchange and the extensive network of fan sites that distribute custom content. More than 250,000 Sims and lots have been uploaded to the Sims 2 Exchange on the Official Site.
Editions and add-ons
Many Sims games have been ported to Mac OS X by Aspyr. The Sims 2 has also been released for a number of video game consoles.
Editions
The Sims 2 Store
The Sims 2 Store is an online store where players of The Sims 2 for PC can download content for their game online. It launched in July 2008 as a beta version limited to the USA and Canada. The store would be regularly updated with new content for players.
Content
The Sims 2 Store works on a points system where users purchase a number of points using a credit card to buy objects, clothing, skins and hairstyles for their Sims. The Sims 2 Store Edition is a tool used to install the items purchased from the store into player's games. The EA Download Manager (EADM) and The Sims 2 Store Edition are required in order to get the stuff in the game.
Reception
Players of the game on the official Sims 2 BBS have been widely unimpressed with the store, starting numerous petitions against it and stating it was a very expensive replacement for Stuff Packs of the Sims 2.
Preview
A preview for the game is available. It was originally provided on the Makin' Magic CD but was later uploaded to websites all over the Internet. A download link can be found at the end of the article.
Film & TV series
The Sims (working title) is a film currently in preproduction. The film will be live action.
On May 25, 2007, it was announced that The Sims film rights had been purchased by 20th Century Fox. Not much is known yet about the upcoming film. It will be written by Brian Lynch, the writer of Angel: After The Fall . Comics and writing/directing the 1999 film Big Helium Dog . The film will be produced by John Davis, responsible for films such as I, Robot and Predator .
EA has officially announced it and a MySims animated television series in development at Film Roman.
See also
- Simulated reality
- The Strangerhood
- The Sims 2 (console game)
References
- ^ "Mac OS X system requirements". Aspyr Media . Retrieved on 2006-08-29.
- ^ "Windows system requirements". EA Games . Retrieved on 2006-08-29.
- ^ Walker, Trey (2002-03-22). "The Sims overtakes Myst". GameSpot . Retrieved on 2007-04-04.
- ^ Fahey, Rob (2004-09-27). "The Sims 2 sells a million, smashes EA records". Retrieved on 2007-02-08.
- ^ " The Sims 2 Reviews". Game Rankings . Retrieved on 2008-01-21.
- ^ "Bon Voyage Press Release". EA (2008-01-22). Retrieved on 2007-07-26. “The Sims 2 shipped in September 2004 with sales already topping 13M units worldwide, it was the best selling PC game of 2004.”
- ^ Thorsen, Tor (2006-11-02). "Sims 3, next-gen Black, new SimCity & LOTR coming". GameSpot . Retrieved on 2007-04-04.
- ^ Orry, James (2006-03-11). "Three new Sims games in development". Pro-G Media, UK . Retrieved on 2007-04-04.
- ^ "The Sims 2.com - 100 Million Sold". EA (2008-04-15).
- ^ The Sims Bustin' Out Designer Diary #3
- ^ Adams, Dan (2004-09-10). "The Sims 2 Review". IGN . Retrieved on 2007-04-07.
- ^ "The Finale on Simpedia". Retrieved on 2008-04-23.
- ^ a b "EA Announces Plans For The Sims 2". The Sims 2 Press Release (2003-05-05). Retrieved on 2007-04-04.
- ^ "Will Wright Speaks Simlish". GameSpy (2005-02-27). Retrieved on 2007-04-07.
- ^ Bradshaw, Lucy (2004-08-31). "Zany Outtakes from the Cutting Room Floor". Maxis, mirrored at GameSpot . Retrieved on 2007-04-04.
- ^ CNN (2005-07-28). "'Sims' content criticized". money.cnn.com . Retrieved on 2007-03-01.
- ^ Surette, Tim (2005-07-02). "Sims 2 content "worse than Hot Coffee"". GameSpot . Retrieved on 2007-03-01.
- ^ "The Annual GameSpy E3 Awards!". GameSpy . Retrieved on 2007-04-04.
- ^ "PC Best of E3 2004". IGN . Retrieved on 2007-04-04.
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"The Sims 2 Review".
IGN
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